Welcome to CODE RAIBOTIX, where tech meets a sprinkle of quirky magic! Get ready to dive into a world where robots don’t just compute but also dance, prance, and maybe even crack a joke or two. With innovation in our toolkit and a dash of whimsy in our DNA, we’re here to make the future a little more fun and a lot more fascinating! Let’s get this technicolor adventure rolling!

Virtual Reality Masters Curriculum

Phase 1: Blended Program (First 18 Months)

The first 18 months combine topics from AI Masters, Data & AI Masters, Coding Masters, Game Design Masters, Virtual Reality Masters, Cloud Masters, and Leadership Masters to provide a strong foundation in advanced coding and interdisciplinary skills.

Year 1: Advanced Coding + Core VR Concepts (Months 1–12)

Months 1–6: Advanced Coding Techniques, VR Foundations, and Cross-Disciplinary Learning

  • Advanced Coding with LeetCode & Interview Prep (Google, Tesla, OpenAI, etc.):

    • Weekly coding practice sessions with a focus on algorithms, data structures, and solving interview questions.

    • Coding topics: recursion, dynamic programming, graph theory, sorting algorithms.

    • Mock coding interviews and real-time feedback.

  • Introduction to Virtual Reality (VR):

    • Basics of VR: History, components (hardware, software), and key principles.

    • Understanding VR development frameworks: Unity, Unreal Engine.

    • Interaction design in VR: User interfaces, controllers, and immersive environments.

    • Real-world project: Create a simple VR scene using Unity, with basic interactions and navigation.

  • Blending with AI and Data:

    • AI for VR: Introduction to AI techniques used in VR environments, like NPC behavior, pathfinding, and interactive systems.

    • Data & Analytics in VR: Using data to enhance VR experiences (user interaction data, performance monitoring).

    • Real-world application: Create an interactive VR experience that adapts based on user inputs.

Months 7–12: VR, Game Design, and Cloud Computing

  • Game Design for VR:

    • Introduction to game mechanics and storytelling in VR environments.

    • Game loops, level design, and VR-specific challenges (like motion sickness and immersion).

    • Real-world project: Design and develop a small VR game prototype focused on a single mechanic (e.g., object manipulation or teleportation).

  • 3D Modeling and Animation for VR:

    • Introduction to 3D asset creation: Modeling in Blender, Maya, or similar tools.

    • Applying textures, animations, and physics to VR environments.

    • Real-world project: Create custom 3D models and integrate them into a VR world.

  • Cloud for VR:

    • Cloud services for VR applications: Streaming, data storage, real-time multiplayer, and VR simulations.

    • Introduction to scalable VR experiences using cloud platforms (AWS, GCP, Azure).

    • Real-world project: Build a cloud-enabled VR application with user data storage and multiplayer functionality.

  • Blending with Leadership and Startups:

    • Leadership in VR Development: Managing VR projects, team collaboration, and agile practices.

    • VR Startup Fundamentals: Business strategies for launching a VR product or startup.

    • Real-world project: Develop a VR business plan and pitch a VR product concept.

Year 2: Specialization in VR (Months 13–18)

Months 13–18: Advanced Virtual Reality and Cross-Disciplinary Learning

  • Advanced VR Development Techniques:

    • Deep dive into Unity and Unreal Engine for VR.

    • Building complex interactions: Grabbing objects, inventory systems, multi-user interactions.

    • Scripting in C# and Blueprint scripting for VR.

    • Real-world project: Develop an immersive VR environment with multiple interactive components (e.g., escape room or puzzle-solving game).

  • Immersive Storytelling and Experience Design:

    • Designing compelling narratives and environments for VR.

    • Incorporating sound, haptics, and other sensory feedback for more immersive experiences.

    • Real-world project: Create a VR storytelling experience, focusing on emotional engagement and world-building.

  • Networking and Multiplayer VR:

    • Creating multiplayer VR experiences.

    • Real-time synchronization, peer-to-peer networking, and dedicated server setups for VR.

    • Real-world project: Build a multiplayer VR game with collaborative gameplay or competitive features.

  • AI in VR:

    • Implementing AI systems within VR: NPC behavior, environment interactions, adaptive experiences.

    • Real-world project: Integrate AI-driven characters or systems into a VR world, such as virtual guides or interactive objects that respond to user behavior.

  • Physics and Simulations in VR:

    • Creating realistic physics simulations in VR environments.

    • Applications of physics-based interactions in VR, like object dynamics and environmental changes.

    • Real-world project: Create a physics-based VR simulation, such as a lab environment for experimenting with virtual objects.

  • Blending with Leadership and Cloud Computing:

    • Leadership roles in VR project management.

    • Deploying VR applications at scale using cloud platforms.

    • Real-world project: Create a collaborative VR workspace or game deployed in the cloud, involving real-time multiplayer.

Phase 2: Specialization and Real-World Applications (Months 19–36)

Months 19–30: Specialization in Advanced VR Topics

In this phase, students focus exclusively on VR and deep-dive into advanced techniques, culminating in large-scale real-world applications.

Advanced VR World Building (Option 1)

  • Building large-scale VR environments and open worlds.

  • Optimizing performance for complex VR scenes.

  • Real-world project: Build an open-world VR environment, like a VR city or exploration game.

Virtual Reality for Healthcare & Therapy (Option 2)

  • VR applications in healthcare: pain management, exposure therapy, medical training.

  • Designing VR simulations for medical education and therapy.

  • Real-world project: Create a VR application designed to help users with therapy or medical training (e.g., a VR surgery simulator).

VR for Education & Training (Option 3)

  • Designing VR experiences for educational purposes (virtual classrooms, corporate training).

  • Implementing interactive learning modules and simulations.

  • Real-world project: Build a VR educational platform, such as a virtual lab for science experiments or a corporate training program.

Virtual Reality for Social and Enterprise (Option 4)

  • Building social VR platforms for collaboration or entertainment.

  • VR in enterprise settings: virtual meetings, workspaces, and training.

  • Real-world project: Create a collaborative VR workspace or social platform for remote teams or friends.

Phase 3: 6-Month Live Project (Months 31–36)

Live Capstone Project (6 Months)

  • Real-World VR Project: During the final 6 months, students work on a live project, partnering with industry or developing their own VR startup concept.

  • Team Collaboration: Students work in teams to design, build, and deploy a VR project that addresses real-world challenges or opportunities.

  • Project Examples:

    • Building a VR training application for corporate clients.

    • Developing a VR game with a multiplayer component for commercial release.

    • Creating a VR experience for healthcare or therapy.

    • Launching a VR startup focused on entertainment, education, or enterprise applications.

  • Project Phases:

    • Phase 1 (Months 31–32): Research, ideation, and initial project proposal.

    • Phase 2 (Months 33–34): Development and iterative testing of the VR application.

    • Phase 3 (Months 35–36): Final deployment, performance optimization, and project presentation to stakeholders or potential investors.

Program Outcomes:

  • Mastery of advanced VR development techniques, including 3D modeling, immersive storytelling, AI integration, and multiplayer features.

  • Proficiency in building real-world VR applications for healthcare, education, enterprise, and entertainment.

  • Experience in leadership and collaboration through large-scale team projects and cloud-based deployments.

  • Skills in optimizing VR applications for performance, user engagement, and real-time interaction.

  • Preparation for launching VR startups or contributing to top-tier companies in the VR space.

  • Completion of a live capstone project, showcasing the ability to create and deploy real-world VR applications.

Dream it

〰️

Build It

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Dream it 〰️ Build It ----

Learn from

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Industry leaders

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Learn from 〰️ Industry leaders ----

Learning from thought leaders in the AI space is the game changer. My career is visible now. I am very confident to take on any challenges in coding & AI.
— Student

Build with

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World leaders in Technology

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Build with 〰️ World leaders in Technology ----

Build your

〰️

own Robot. You can do it.

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Build your 〰️ own Robot. You can do it. ----