Welcome to CODE RAIBOTIX, where tech meets a sprinkle of quirky magic! Get ready to dive into a world where robots don’t just compute but also dance, prance, and maybe even crack a joke or two. With innovation in our toolkit and a dash of whimsy in our DNA, we’re here to make the future a little more fun and a lot more fascinating! Let’s get this technicolor adventure rolling!
Virtual Reality Masters Curriculum
Phase 1: Blended Program (First 18 Months)
The first 18 months combine topics from AI Masters, Data & AI Masters, Coding Masters, Game Design Masters, Virtual Reality Masters, Cloud Masters, and Leadership Masters to provide a strong foundation in advanced coding and interdisciplinary skills.
Year 1: Advanced Coding + Core VR Concepts (Months 1–12)
Months 1–6: Advanced Coding Techniques, VR Foundations, and Cross-Disciplinary Learning
Advanced Coding with LeetCode & Interview Prep (Google, Tesla, OpenAI, etc.):
Weekly coding practice sessions with a focus on algorithms, data structures, and solving interview questions.
Coding topics: recursion, dynamic programming, graph theory, sorting algorithms.
Mock coding interviews and real-time feedback.
Introduction to Virtual Reality (VR):
Basics of VR: History, components (hardware, software), and key principles.
Understanding VR development frameworks: Unity, Unreal Engine.
Interaction design in VR: User interfaces, controllers, and immersive environments.
Real-world project: Create a simple VR scene using Unity, with basic interactions and navigation.
Blending with AI and Data:
AI for VR: Introduction to AI techniques used in VR environments, like NPC behavior, pathfinding, and interactive systems.
Data & Analytics in VR: Using data to enhance VR experiences (user interaction data, performance monitoring).
Real-world application: Create an interactive VR experience that adapts based on user inputs.
Months 7–12: VR, Game Design, and Cloud Computing
Game Design for VR:
Introduction to game mechanics and storytelling in VR environments.
Game loops, level design, and VR-specific challenges (like motion sickness and immersion).
Real-world project: Design and develop a small VR game prototype focused on a single mechanic (e.g., object manipulation or teleportation).
3D Modeling and Animation for VR:
Introduction to 3D asset creation: Modeling in Blender, Maya, or similar tools.
Applying textures, animations, and physics to VR environments.
Real-world project: Create custom 3D models and integrate them into a VR world.
Cloud for VR:
Cloud services for VR applications: Streaming, data storage, real-time multiplayer, and VR simulations.
Introduction to scalable VR experiences using cloud platforms (AWS, GCP, Azure).
Real-world project: Build a cloud-enabled VR application with user data storage and multiplayer functionality.
Blending with Leadership and Startups:
Leadership in VR Development: Managing VR projects, team collaboration, and agile practices.
VR Startup Fundamentals: Business strategies for launching a VR product or startup.
Real-world project: Develop a VR business plan and pitch a VR product concept.
Year 2: Specialization in VR (Months 13–18)
Months 13–18: Advanced Virtual Reality and Cross-Disciplinary Learning
Advanced VR Development Techniques:
Deep dive into Unity and Unreal Engine for VR.
Building complex interactions: Grabbing objects, inventory systems, multi-user interactions.
Scripting in C# and Blueprint scripting for VR.
Real-world project: Develop an immersive VR environment with multiple interactive components (e.g., escape room or puzzle-solving game).
Immersive Storytelling and Experience Design:
Designing compelling narratives and environments for VR.
Incorporating sound, haptics, and other sensory feedback for more immersive experiences.
Real-world project: Create a VR storytelling experience, focusing on emotional engagement and world-building.
Networking and Multiplayer VR:
Creating multiplayer VR experiences.
Real-time synchronization, peer-to-peer networking, and dedicated server setups for VR.
Real-world project: Build a multiplayer VR game with collaborative gameplay or competitive features.
AI in VR:
Implementing AI systems within VR: NPC behavior, environment interactions, adaptive experiences.
Real-world project: Integrate AI-driven characters or systems into a VR world, such as virtual guides or interactive objects that respond to user behavior.
Physics and Simulations in VR:
Creating realistic physics simulations in VR environments.
Applications of physics-based interactions in VR, like object dynamics and environmental changes.
Real-world project: Create a physics-based VR simulation, such as a lab environment for experimenting with virtual objects.
Blending with Leadership and Cloud Computing:
Leadership roles in VR project management.
Deploying VR applications at scale using cloud platforms.
Real-world project: Create a collaborative VR workspace or game deployed in the cloud, involving real-time multiplayer.
Phase 2: Specialization and Real-World Applications (Months 19–36)
Months 19–30: Specialization in Advanced VR Topics
In this phase, students focus exclusively on VR and deep-dive into advanced techniques, culminating in large-scale real-world applications.
Advanced VR World Building (Option 1)
Building large-scale VR environments and open worlds.
Optimizing performance for complex VR scenes.
Real-world project: Build an open-world VR environment, like a VR city or exploration game.
Virtual Reality for Healthcare & Therapy (Option 2)
VR applications in healthcare: pain management, exposure therapy, medical training.
Designing VR simulations for medical education and therapy.
Real-world project: Create a VR application designed to help users with therapy or medical training (e.g., a VR surgery simulator).
VR for Education & Training (Option 3)
Designing VR experiences for educational purposes (virtual classrooms, corporate training).
Implementing interactive learning modules and simulations.
Real-world project: Build a VR educational platform, such as a virtual lab for science experiments or a corporate training program.
Virtual Reality for Social and Enterprise (Option 4)
Building social VR platforms for collaboration or entertainment.
VR in enterprise settings: virtual meetings, workspaces, and training.
Real-world project: Create a collaborative VR workspace or social platform for remote teams or friends.
Phase 3: 6-Month Live Project (Months 31–36)
Live Capstone Project (6 Months)
Real-World VR Project: During the final 6 months, students work on a live project, partnering with industry or developing their own VR startup concept.
Team Collaboration: Students work in teams to design, build, and deploy a VR project that addresses real-world challenges or opportunities.
Project Examples:
Building a VR training application for corporate clients.
Developing a VR game with a multiplayer component for commercial release.
Creating a VR experience for healthcare or therapy.
Launching a VR startup focused on entertainment, education, or enterprise applications.
Project Phases:
Phase 1 (Months 31–32): Research, ideation, and initial project proposal.
Phase 2 (Months 33–34): Development and iterative testing of the VR application.
Phase 3 (Months 35–36): Final deployment, performance optimization, and project presentation to stakeholders or potential investors.
Program Outcomes:
Mastery of advanced VR development techniques, including 3D modeling, immersive storytelling, AI integration, and multiplayer features.
Proficiency in building real-world VR applications for healthcare, education, enterprise, and entertainment.
Experience in leadership and collaboration through large-scale team projects and cloud-based deployments.
Skills in optimizing VR applications for performance, user engagement, and real-time interaction.
Preparation for launching VR startups or contributing to top-tier companies in the VR space.
Completion of a live capstone project, showcasing the ability to create and deploy real-world VR applications.